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    21st Century Ideas: I am not seeing enough virtual reality and augmented reality

    Technology wont come to a standstill. Where are the VR's?

    Started by: Ruud Dirven Raves:10

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    Imagine - a massive push to work at home. Technology advancing to reduce energy expenditures. Technology becoming lighter and easier to wield. Companies still wanting to reach voters and consumers. So why are all the stories still mentioning expensive and wasteful screens and laptops? 2019? Are you all serious? We will have HUDs and goggles with virtual reality and augmented reality and all the big blocky bulky desktop computers will be recycled for components. I think we should incorporate the implications of these handhelds. We accepted the emergence of internet, MP3 players, mobile phones - let's use our imaginations people.

    We accept the implications, but look at your history. The PDA never killed the laptop, the laptop never killed the desktop, and the desktop never killed books, newspapers, etc. Sometimes you just want to curl up with an ol\\\'-fashioned laptop. http://superstructgame.org/StoryView/138

    You\\\'re right, I don\\\'t think the climate will change to an effect that polar bears will start wandering over to our houses due to climate change and start battling with us as we feebly claw at the world\\\'s last apple. So let\\\'s just keep posting what we think will happen, shall we? The ideas are interesting enough not to abandon them.

    Yeah, I agree with kkills. The world still has their old ways to do something, and it still done by some of us. But, I think VR is near with us. Everything are automatic, touch-screen, infrared censored, Internet, Wi-Fi, and other tech appeared in just quite a time. VR is not a dream anymore thought XD

    > I agree with Ruud. The well-to-do and the geeks will likely be using something like a genius phone with eyeglass displays and massive cloud computing. only us hippie-types - and people who can\\\'t afford the newer technology - will be using 5-6 year old machines with screens.

    The problem with the question as stated is the use of the term VR - it still smacks too much of kids in arcades circa 1996 wearing gigantic goggles and clunking along corridors to fight poorly rendered polygon elves. Think instead of the potential synergies between the information networks that exist now (ie Wikis, google\\\'s multitudinous services, etc) and today\\\'s tech (digital video, portability, etc). Then extrapolate. Think of cameras that can analyse what you see in a viewfinder and link it to extant info sources - that tree in the top left is a larch, possibly diseased, according to your camera\\\'s HUD; the person walking across the back of the shot is Millar Mathieson, Emeritus Professor of Immunology at the University of Chicago (click here to receive a live audio feed of his latest papers, etc), on this site in 2014 was the now legendary Singer protest against speciesism, etc etc etc...

    What would we use VR\\\'s for? I think augmented reality, and think of life as a Headline News screen. I\\\'m visually impaired and I\\\'d much rather have magnified reality. I have to think we would solve problems we have versus those we think we had. If you had super-vision, what would you want it for? More of the same? That\\\'s not half bad come to think of it.

    The potiental is unlimited. Not only to find the information that you are looking for, but to be able to extraplate ideas, theories, facts from around you in milli-second time instead of a huge amount time comsuming research, all at once. Possible case in point. While out walking in the wood and ran across a species of rodent (only thing I could think of to call it) that I had not seen before. A quick acess to the net was all it took to find out that they were part of the experiment from the late 2008 DNA genos splicing. What they look like now, hardly looks like what they used to. Hairless, paranoid and aggressive, they are on the new list found on the \\\"WARNING:To Be Avoided\\\". Instant later, the warning is posted that there has been a sighting in that area of them and to watch for them.

    \\\"Baloney. Do our computer pundits lack all common sense? The truth in no online database will replace your daily newspaper, no CD-ROM can take the place of a competent teacher and no computer network will change the way government works.\\\"

    I, too, would like to see more VR/AR, but I worry that the strong, perhaps insurmountable, identification of this amazing tech with \\\"wireheads\\\" (i.e., VR porn addicts) may render this dream a practical impossibility. Indeed, access to VR pornography, by children as well as adults, and so-called \\\"VR addiction\\\" remain such political hot-button issues -- in the U.S. and its Pan-Asian and African franchisee states, as well as the M.E. Caliphate -- that I despair of ever seeing the full potential of this game-changing (no pun intended) technology ever actualized.

    I think that Augmented reality is currently missing a \\\"Killer App\\\" to get that extra push into the conciousness. Right now it\\\'s just this cool think without much use. Here\\\'s a few ideas for those killer apps. 1. Real world social networking. Imagine is when you encountered a person in real life, you could immediately open their user profile on whatever social networks you share. This would open in a window to the side of the person. No longer would you have to choose between online social networking and real world social networking. You can be on myspace and at the club at the same time. Blueprints: Imagine if a transparent 3d version of what you were building was right there, and the parts you were using were tagged. The instructions would point out what parts to pick up next visually, and then show an animation of them being installed to the right spots. An untrained individual could follow those kind of instructions to build fantastically complicated devices from kits. Updated gps visualizations, combined with geotagging, would make finding your way a snap. Work on those and your AR will take off.

    Second Life and World of Warcraft are third generation VR systems. GPS automotive maps are second generation AR systems. I\\\'m guessing here, but I think that all of these are buggy whip inventions - we have become preconditioned to think that \\\"this\\\" is the future, even as the noosphere continues to evolve around us in unexpected ways. To me, the likely future of computing is not in the interfaces (once you\\\'ve got the computing cycles, AR is easy) but in the underlying semantic and generative interfaces. I suspect that mastering these will prove more complex than we think.

    Second Life and World of Warcraft are third generation VR systems. GPS automotive maps are second generation AR systems. I\\\'m guessing here, but I think that all of these are buggy whip inventions - we have become preconditioned to think that \\\"this\\\" is the future, even as the noosphere continues to evolve around us in unexpected ways. To me, the likely future of computing is not in the interfaces (once you\\\'ve got the computing cycles, AR is easy) but in the underlying semantic and generative interfaces. I suspect that mastering these will prove more complex than we think.

    Smaller virtual-reality systems will allow people without infrastructure to leapfrog the way that cell phones allowed India to bypass a wired phone network in 2007-2010. What are some of the ways that could work?

    I\\\'ve been waiting for AR/VR to mature for over twenty years now. I helped pioneer research in it as a grad student at the Georgia Tech Research Institute in the 1990\\\'s. Eventually I realized that for any new technology to truly disseminate, it has to meet some un-acknowledged desire in the consumer base. It need not be logical, or moral (as the rise of 3-d porn illustrates), but it does need to tap into something primal in human nature. So far, AR/VR have not found that niche.

    The Screaming 3D Bootstrappers superstruct (http://www.superstructgame.net/SuperstructView/12 ) is based on simulation technology for remote learning and includes some links people might find of interest. The very recent news that IBM is putting millions into a virtual fashion PLM is just another (important) piece in the development puzzle.

    Most of the time I want the experience of the internet to be localized to a small screen. I do not want all of that information overlaid on top of everything, as a parent I have too much real world detail to pay attention to. The type of VR you are pre-supposing is old hat. Integrating connectiviy seamlessly with all sorts of aspects of everyday life is more likely. Our need to be in constant communication as a social colony has just started to be fueled by real connectivity. Ludic spray, the overflow of play and imagination comes in all sorts of forms. Not just helmets. The machine is more useful when it pulls us out of our tendency to want to escape into trance states and it promotes us into a sort of cognitive bucket of water in the face. One of the ways we do this is by staying connected, another is by evolving ideas into new whimsical and imaginative forms. What I call my cell phone is essentially just another way of connecting into a flurry of controls and interfaces. Elaborate 3D worlds with chat(sl) are less interesting than being able to remotely water my yard and monitor it with video while at a camp out.

    Rtgarden, you have a catalysmicly wrong understanding of what VR technologies, Enhanced rteality, headsets and augmented reality do. These are not "pretty lights", or divertimenti, or hallucinatory playthings. They can be, but won't be for the majority. I can give you a lengthy explanation why, but I do better urging you with very great insistence to read this book: .............. http://en.wikipedia.org/wiki/Rainbows_End .................................. When you read it please let's continue this exchange of ideas. Untill then I'd call you grossly misinformed, even counterproductively prejudiced.




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